/I "."
/I "C:\Users\andy\OneDrive\Documents\Unreal Projects\LONET2_54\Plugins\LONET-2-LiveLink-Plugin\Source\LONET2LiveLink\Private"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
/I "Runtime\CoreUObject\Public"
/I "Runtime\CoreUObject\Internal"
/I "Runtime\Core\Public"
/I "Runtime\Core\Internal"
/I "Runtime\TraceLog\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT"
/I "Runtime\Engine\Classes"
/I "Runtime\Engine\Public"
/I "Runtime\Engine\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT"
/I "Runtime\CoreOnline\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT"
/I "Runtime\FieldNotification\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT"
/I "Runtime\Net\Core\Classes"
/I "Runtime\Net\Core\Public"
/I "Runtime\Net\Common\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT"
/I "Runtime\ImageCore\Public"
/I "Runtime\Json\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT"
/I "Runtime\JsonUtilities\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT"
/I "Runtime\SlateCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT"
/I "Runtime\DeveloperSettings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT"
/I "Runtime\InputCore\Classes"
/I "Runtime\InputCore\Public"
/I "Runtime\ApplicationCore\Public"
/I "Runtime\RHI\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT"
/I "Runtime\Slate\Public"
/I "Runtime\ImageWrapper\Public"
/I "Runtime\Messaging\Public"
/I "Runtime\MessagingCommon\Public"
/I "Runtime\RenderCore\Public"
/I "Runtime\RenderCore\Internal"
/I "Runtime\Analytics\AnalyticsET\Public"
/I "Runtime\Analytics\Analytics\Public"
/I "Runtime\Sockets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT"
/I "Runtime\AssetRegistry\Public"
/I "Runtime\AssetRegistry\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT"
/I "Runtime\EngineMessages\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT"
/I "Runtime\EngineSettings\Classes"
/I "Runtime\EngineSettings\Public"
/I "Runtime\SynthBenchmark\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT"
/I "Runtime\GameplayTags\Classes"
/I "Runtime\GameplayTags\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT"
/I "Runtime\PacketHandlers\PacketHandler\Classes"
/I "Runtime\PacketHandlers\PacketHandler\Public"
/I "Runtime\PacketHandlers\ReliabilityHandlerComponent\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT"
/I "Runtime\AudioPlatformConfiguration\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT"
/I "Runtime\MeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT"
/I "Runtime\StaticMeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshDescription\UHT"
/I "Runtime\SkeletalMeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT"
/I "Runtime\AnimationCore\Public"
/I "Runtime\PakFile\Public"
/I "Runtime\PakFile\Internal"
/I "Runtime\RSA\Public"
/I "Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT"
/I "Runtime\PhysicsCore\Public"
/I "Runtime\Experimental\ChaosCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT"
/I "Runtime\Experimental\Chaos\Public"
/I "Runtime\Experimental\Voronoi\Public"
/I "Runtime\GeometryCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosVDRuntime\UHT"
/I "Runtime\Experimental\ChaosVisualDebugger\Public"
/I "Runtime\SignalProcessing\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT"
/I "Runtime\AudioExtensions\Public"
/I "Runtime\AudioMixerCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT"
/I "Runtime\AudioMixer\Classes"
/I "Runtime\AudioMixer\Public"
/I "Developer\TargetPlatform\Public"
/I "Developer\TextureFormat\Public"
/I "Developer\DesktopPlatform\Public"
/I "Developer\DesktopPlatform\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT"
/I "Runtime\AudioLink\AudioLinkEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT"
/I "Runtime\AudioLink\AudioLinkCore\Public"
/I "Runtime\CookOnTheFly\Internal"
/I "Runtime\Networking\Public"
/I "Runtime\Experimental\IoStoreOnDemand\Public"
/I "Developer\TextureBuildUtilities\Public"
/I "Developer\Horde\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT"
/I "Runtime\ClothingSystemRuntimeInterface\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisCore\UHT"
/I "Runtime\Experimental\Iris\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT"
/I "Runtime\MovieSceneCapture\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Renderer\UHT"
/I "Runtime\Renderer\Public"
/I "Runtime\Renderer\Internal"
/I "..\Shaders\Public"
/I "..\Shaders\Shared"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT"
/I "Runtime\TypedElementFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT"
/I "Runtime\TypedElementRuntime\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT"
/I "Developer\AnimationDataController\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationBlueprintEditor\UHT"
/I "Editor\AnimationBlueprintEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT"
/I "Editor\Kismet\Classes"
/I "Editor\Kismet\Public"
/I "Editor\Kismet\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT"
/I "Editor\Persona\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT"
/I "Editor\SkeletonEditor\Public"
/I "Developer\AnimationWidgets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT"
/I "Developer\ToolWidgets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT"
/I "Developer\ToolMenus\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT"
/I "Editor\AnimationEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT"
/I "Editor\AdvancedPreviewScene\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT"
/I "Editor\PropertyEditor\Public"
/I "Editor\PropertyEditor\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT"
/I "Editor\EditorConfig\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT"
/I "Editor\EditorFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT"
/I "Editor\EditorSubsystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT"
/I "Runtime\InteractiveToolsFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT"
/I "Programs\UnrealLightmass\Public"
/I "Editor\UnrealEd\Classes"
/I "Editor\UnrealEd\Public"
/I "Editor\UnrealEd\Internal"
/I "Editor\AssetTagsEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CollectionManager\UHT"
/I "Developer\CollectionManager\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT"
/I "Editor\ContentBrowser\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT"
/I "Developer\AssetTools\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT"
/I "Editor\AssetDefinition\Public"
/I "Developer\Merge\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT"
/I "Editor\ContentBrowserData\Public"
/I "Runtime\Projects\Public"
/I "Runtime\Projects\Internal"
/I "Developer\MeshUtilities\Public"
/I "Developer\MeshMergeUtilities\Public"
/I "Developer\MeshReductionInterface\Public"
/I "Runtime\RawMesh\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialUtilities\UHT"
/I "Developer\MaterialUtilities\Public"
/I "Editor\KismetCompiler\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT"
/I "Runtime\GameplayTasks\Classes"
/I "Runtime\GameplayTasks\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT"
/I "Editor\ClassViewer\Public"
/I "Developer\DirectoryWatcher\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT"
/I "Editor\Documentation\Public"
/I "Editor\MainFrame\Public"
/I "Runtime\SandboxFile\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT"
/I "Developer\SourceControl\Public"
/I "Developer\UncontrolledChangelists\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT"
/I "Editor\UnrealEdMessages\Classes"
/I "Editor\UnrealEdMessages\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT"
/I "Editor\BlueprintGraph\Classes"
/I "Editor\BlueprintGraph\Public"
/I "Runtime\Online\HTTP\Public"
/I "Runtime\Online\HTTP\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT"
/I "Developer\FunctionalTesting\Classes"
/I "Developer\FunctionalTesting\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT"
/I "Developer\AutomationController\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT"
/I "Runtime\AutomationTest\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT"
/I "Developer\Localization\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT"
/I "Editor\AudioEditor\Classes"
/I "Editor\AudioEditor\Public"
/I "ThirdParty\libSampleRate\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT"
/I "Editor\LevelEditor\Public"
/I "Editor\CommonMenuExtensions\Public"
/I "Developer\Settings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT"
/I "Editor\VREditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ViewportInteraction\UHT"
/I "Editor\ViewportInteraction\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT"
/I "Runtime\HeadMountedDisplay\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT"
/I "Runtime\Landscape\Classes"
/I "Runtime\Landscape\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT"
/I "Editor\DetailCustomizations\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT"
/I "Editor\GraphEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT"
/I "Editor\StructViewer\Public"
/I "Runtime\NetworkFileSystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT"
/I "Runtime\UMG\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT"
/I "Runtime\MovieScene\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT"
/I "Runtime\TimeManagement\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UniversalObjectLocator\UHT"
/I "Runtime\UniversalObjectLocator\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT"
/I "Runtime\MovieSceneTracks\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT"
/I "Runtime\Experimental\Animation\Constraints\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT"
/I "Runtime\PropertyPath\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT"
/I "Runtime\NavigationSystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT"
/I "Runtime\Experimental\GeometryCollectionEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT"
/I "Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT"
/I "Runtime\Experimental\ChaosSolverEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT"
/I "Runtime\Experimental\Dataflow\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT"
/I "Runtime\Experimental\Dataflow\Engine\Public"
/I "Developer\MeshBuilder\Public"
/I "Runtime\MeshUtilitiesCommon\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT"
/I "Runtime\MaterialShaderQualitySettings\Classes"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT"
/I "Editor\ToolMenusEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT"
/I "Editor\StatusBar\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT"
/I "Runtime\Interchange\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT"
/I "Runtime\Interchange\Engine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT"
/I "Developer\DeveloperToolSettings\Classes"
/I "Developer\DeveloperToolSettings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT"
/I "Editor\SubobjectDataInterface\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT"
/I "Editor\SubobjectEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT"
/I "Developer\PhysicsUtilities\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\WidgetRegistration\UHT"
/I "Developer\WidgetRegistration\Public"
/I "Editor\ActorPickerMode\Public"
/I "Editor\SceneDepthPickerMode\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditMode\UHT"
/I "Editor\AnimationEditMode\Public"
/I "..\Plugins\VirtualProduction\LiveLinkLens\Intermediate\Build\Win64\UnrealEditor\Inc\LiveLinkLens\UHT"
/I "..\Plugins\VirtualProduction\LiveLinkLens\Source"
/I "..\Plugins\VirtualProduction\LiveLinkLens\Source\LiveLinkLens\Public"
/I "..\Plugins\VirtualProduction\CameraCalibrationCore\Intermediate\Build\Win64\UnrealEditor\Inc\CameraCalibrationCore\UHT"
/I "..\Plugins\VirtualProduction\CameraCalibrationCore\Source"
/I "..\Plugins\VirtualProduction\CameraCalibrationCore\Source\CameraCalibrationCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CinematicCamera\UHT"
/I "Runtime\CinematicCamera\Public"
/I "..\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UnrealEditor\Inc\ProceduralMeshComponent\UHT"
/I "..\Plugins\Runtime\ProceduralMeshComponent\Source"
/I "..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent\Public"
/I "..\Plugins\Animation\LiveLink\Intermediate\Build\Win64\UnrealEditor\Inc\LiveLinkComponents\UHT"
/I "..\Plugins\Animation\LiveLink\Source"
/I "..\Plugins\Animation\LiveLink\Source\LiveLinkComponents\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\LiveLinkInterface\UHT"
/I "Runtime\LiveLinkInterface\Public"
/I "C:\Users\andy\OneDrive\Documents\Unreal Projects\LONET2_54\Plugins\LONET-2-LiveLink-Plugin\Intermediate\Build\Win64\UnrealEditor\Inc\LONET2LiveLink\UHT"
/I "C:\Users\andy\OneDrive\Documents\Unreal Projects\LONET2_54\Plugins\LONET-2-LiveLink-Plugin\Source"
/I "C:\Users\andy\OneDrive\Documents\Unreal Projects\LONET2_54\Plugins\LONET-2-LiveLink-Plugin\Source\LONET2LiveLink\Public"
/external:W0
/external:I "ThirdParty\LibTiff\Source\Win64"
/external:I "ThirdParty\LibTiff\Source"
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.37.32822\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"